Which focuses more on endurance, such as stronger melee weapon hits, reduced stamina consumption, increased carrying capacity, overall better mining and more.įocuses more on the ability to handle weather conditions, increased pain tolerance, health regeneration, slows down metabolism, increases stamina regeneration and more.įocuses more on your archery skills, being able to run and shoot, increased melee attack rates, increased parkour, overall stealth and more. Mainly focuses on your character’s hearing and seeing senses, for example finding better loot, faster lock picking, quicker at finding treasures, getting more from salvaging, better at tracking animals and more. There are a total of 5 attributes in other words, groups which hold their own respective Skills. This isn’t necessarily a bad thing, it basically means that there are many ways to build your character. It’s important to know that there are more Skills than points available. So the grand total being 303 Skill points we can spend! The maximum Character level you can reach is 300, since we start the game from a character level 1, it gives us 299 skill points + 4 additional skill points you start with at the beginning of the game. We created 2 XP charts in the Leveling section, that shows the exact amount of XP you need to acquire a Skill point. The higher the character level, the more XP it will take to achieve the next Skill point. When that bar fills up to 100%, you increase your Character Level and are also rewarded with 1 Skill point. The XP progress bar can be located at the top of your toolbelt. Whether you’re building, hunting, looting or smashing zombie heads, you’re collecting XP. Pretty much everything you do in 7 Days to Die gets you closer to achieving a skill point, which you can then use to buy Skills. Let’s start with the basic understanding of Skills.
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